Friday 24 October 2008

Worksheet 2 with notes

At this point, I'm fairly settled on my question, and I'm moving on to researching specifics and methodology.

1. Can hair and/or fur be added into a real-time, 3d, game environment? If so, what techniques can be used, and how effective are they?

2.

a) Real-time hair and fur rendering techniques and their application in games.

b) Current technology and techniques.

c) Implement and test different techniques.

3. Compare results with regard to realism, rendering cost and overall speed.

Notes:
  • May be a bit broad an area, could read up on a few and pick three of four to do a comparison on.
  • Have you thought about what these test would be? And how you would you create a program environment to do these tests.
  • How would you test the speed of the algorithms’, how long it would take for the program to complete? May also have to take into account the more realistic the method then the longer rendering will take.